If an enemy ship is targeted, a white cone shows the angle at which the torpedo spread will hit the center of the enemy ship, provided it maintains its current speed and heading. Pressing the torpedo select key when they are already selected toggles between a wide spread and a narrow spread. Even if your torpedoes do not hit your allies, they can be a distraction as well as restricting their freedom to maneuver. If an enemy ship is targeted, a white cone shows the angle at which the torpedo spread will hit the center of the enemy ship, provided it maintains its current speed and heading. If the enemy is clustered, it may also be a good idea to check the markers of multiple targets---if multiple markers are close together you may be able to threaten multiple enemies with a single torpedo salvo. According to my copy, "2112 Guinness World Records", the Russian VA-111 Shkval is the world's fastest torpedo with a top speed of 230 mph and a range of 4.2 miles. http://wiki.wargaming.net/en/index.php?title=Ship:Torpedoes&oldid=298142Whereas the reaction time for an incoming Japanese Type 93 torpedo — found aboard stock Likewise, if your target is accelerating or turning towards broadside they may end up ahead of the marker, though this is less common than the above. After a torpedo launcher has fired its torpedoes it must reload before it can fire again. Always be aware of allies both in front of and beyond your target. It never reaches its true top speed due to its long acceleration time and the shortness and curviness of Jailbreak's roads, but even when it gets close, it can easily stay ahead of other performance vehicles. to avoid presenting broadside to your allies, or to reach a capture point as quickly as possible), is distracted, or is simply not very good, and that they will simply continue sailing on their present course and speed, you can just aim directly at the white predictive marker. This is often the best way of ensuring a large number of torpedo hits---the element of surprise and the short range makes it difficult for the enemy to dodge the torpedoes or sink you before you can launch.

Be careful when passing into obvious chokepoints near where enemy destroyers may have pre-fired them. If the enemy ship is moving quickly and/or you have slow torpedoes, you may be able to launch even before the target has line of sight to you. When a torpedo hits a target, it has a chance to cause flooding.

The Torpedo is the fastest car in the game in terms of top speed. When facing a spread of torpedoes, there are three main options: When a Royal Navy cruiser fires torpedoes one at a time, the launcher does not automatically start reloading until all of its torpedoes have been fired. They can also be used to force enemies to take or avoid a particular course, which in turn can be useful when you and/or your allies are trying to make an escape, get a shot at their broadside, and so forth. If an enemy is trying to rush and torpedo you at close range, consider these tips: This provides a useful landmark. However, this will generally result in a lower chance for a hit since they are presenting a bow-on profile. Both are also common reactions to spotting torpedoes. This is because all ships have a probability coefficient based on their torpedo protection that reduces the chance of flooding. The British Spearfish - a later model, built to counter new, zippy Russian subs - can make (at least) 80 knots.

Some ships, particularly destroyers, have greater torpedo range than their detectability radius. However, one may notice that even these high flood chances may not cause a flood immediately (in the Japanese air-dropped torpedoes they may never cause a flood). Sometimes the marker is not necessary at all: All records listed on our website are current and up-to-date. The listed damage in the port is calculated with "alpha / 3 + splash". Compared to older versions of the venerable Mk-48, the new modular Mod 7 variant increases sonar bandwidth. Guess where opposing ships, especially lone ships, may be headed and note any islands they may be passing by. Base flooding damage is 0.667% of the target's base hit points per second for 90 seconds, although this may be modified by several factors. Damage is not the only reason to use torpedoes. Even if you are undetected, you are not immune to torpedoes. The traverse rate of torpedo launchers is generally quite fast, but finite. Following considerable amounts of testing by numerous users, a conversion factor of Torpedoes are the number one cause of lethal friendly fire incidents.

It can transmit and receive pings over a wider frequency band and it takes advantage of broadband signal processing techniques to greatly improve the weapon’s search, acquisition and attack effectiveness. Jump to: A highlight shows the current direction and spread of the launcher.

Once the torpedo is armed, it will always explode when hitting a ship; duds, non-explosions or ricochets are not planned for the game. Once a torpedo hits a ship or landmass, or runs out of range, it is destroyed. The traverse rate of torpedo launchers is generally quite fast, but finite. Even a higher-tier, full-health battleship can be sunk in seconds this way. Alternatively, one could use a conversion factor of If you can, bait your opponent into using their For example, it is inadvisable to suddenly cut in front of a friendly destroyer in smoke. Splash can also hurt the neighboring sector such as superstructure, casemate and so on. The U.S. Navy’s Mk48 - the standard heavyweight torpedo - makes around 55 knots / 63 mph, unofficially. Indeed, this is the standard operating procedure for most Japanese destroyers. Generally, the more tubes in a launcher, the longer it takes to reload, though there is variation beyond this. The original version of the weapon was designed during the 1960s and entered service in 1971 with the U.S. Navy. Typically, destroyers have the lowest at a flat 1.00 while battleships have much lower coefficients. Generally the narrow spread is more useful when attacking specific ships. Here it is best to attack head-on: torpedoes are liable to run out of range and are extremely easy to dodge in a chasing situation. The new weapon is also much more resistant to advanced enemy counter-measures. Every torpedo has 2 types of damage, splash and alpha.